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Super Smash Bros Major Tournament

October 24 @ 4:30 pm - 8:00 pm

SSBU Tournament 1v1 – Double Elimination

Prize pool: $1,000 | Check-in begins at 4:30 pm

Check out our event on smash.gg!

Price:
Participant Name(Required)
MM slash DD slash YYYY
This is the name that will be displayed on the tournament bracket board. [We will be using Smash.gg]
Controller of Choice(Required)
We expect participants to bring their own controllers with the exception of those who'd like to use ASG's Joy-Cons. If you are using a GameCube controller, we highly suggest you bring your own GameCube Adapter; we have a very limited amount of adapters per Switch.

Billing Information

Billing Name(Required)
Billing Address(Required)
Credit Card(Required)
Consent(Required)

Tournament Format

This is a 1v1 Tournament using a bracket system of 64 participants
• Each player has 3 stocks
• There is a Time Limit of 7 minutes per match
• Matches are Best of 3 up to winner’s finals.
• Stage hazard toggle: off
• Final smash meter: off
• No items
• No pausing

Finals will be best of 5.

All standard controllers, including Joy-Cons, Nintendo Switch Pro controllers, and GameCube controllers are legal. SmashBox controllers or fightsticks of any kind are not permitted in the tournament. All controllers are subject to approval from Tournament officials.

The following stages are selected based on a player by player mutual agreement or rock-paper-scissors.
Winners MUST report their score to the event coordinator.


Official Stages:
• Battlefield
• Final Destination
• Pokémon Stadium 2
• Smashville
• Town and City

Counter-pick Stages (may not be chosen on the first match):
• Kalos Pokémon League
• Yoshi’s Story
• Small Battlefield

Match Notes:
• If a game ends with a self-destruction move, the results screen will determine the winner.
• If time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
* If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. Players must notify tournament staff before proceeding onto a tiebreaker.

• Both players must arrive to their scheduled match area no later than 3 minutes after their match is scheduled to
start. Failure to arrive on time for a match will result in a player being awarded a match loss.
• It is considered the player’s responsibility to be aware of when and where their match is to take place,
and allowances will not be made for any players in breach of this rule.
• Players cannot change ANY game settings on the switch (for example, no changing the launch rate.) Players can still customize controller settings but any other changes may result in disqualification.
• Rules are subject to change under carefully considered circumstances.

In the event of a bug or glitch that affects gameplay, the full Match shall be played out. If a Player calls for a rematch due to the bug or glitch, the Players must save the replay of the bug or glitch and submit it to the Tournament officials for review. The Tournament officials may, at their sole and absolute discretion, determine whether or not the affected Match shall be re-played (partially or in its entirety).

• Players and team representatives may not intentionally manipulate a teammate’s controller, mouse or keyboard during a Game.
• All Systems Go management has the final ruling on all tournament matters.
In the case that the tournament is live-streamed, players may not use their phones to access the live-stream. Failure to comply will result in disqualification.


Equipment Rules

  1. Players should provide their own controllers, Joy-Con comfort grips, and USB wires if necessary. ASG has a limited amount of Joy-Cons & grips; and are available for rent (free of charge) on a first-come, first-serve basis. We suggest players bring their own GameCube adapters, for we may not have enough at each station. Nyko GameCube adapters are not allowed.
  2. If a Tournament official is able to confirm that a Nintendo Switch equipment issue has occurred, they, in their sole and absolute discretion, will determine whether the Game should be restarted.
  3. All Systems Go reserves the right to deny the use of any equipment, device or other facilitative object suspected of providing an unfair competitive advantage. All Systems Go also reserves the right to inspect all equipment.
  4. Players may not use third party applications, programs, or download any software onto any Nintendo Switch without approval from a Tournament official.
  5. Players may not use a USB flash drive or other storage devices.
  6. Players may not alter game files or modify drivers without approval of a Tournament official.
  7. Players who break equipment rules, may be given a warning or may be subject to forfeit the then current Game. After the first warning, each subsequent warning that a participant receives will result in a forfeit of the then current Game.
  8. All Systems Go will attempt to help Players with technical issues related to their controllers but will not allow such issues to delay the tournament.
  9. If a Player’s equipment is malfunctioning, the Player will have five (5) minutes to replace the malfunctioning equipment before the Player will be forced to use an ASG-provided controller.

Conduct Rules

Foul Rules

  1. Players may not use a USB flash drive, unplug anything from a monitor, PC, or audio equipment, or touch power units without a Tournament official’s prior permission. Players may not move any monitor, or audio equipment without a Tournament official’s prior permission. Players may not adjust monitor settings, other than volume, without a Tournament official’s prior permission.
  2. Players and Team representatives will act professionally at all times and may not curse, taunt or use vulgar or inappropriate language or gestures.
  3. Players may not use a Match’s designated station for warm-up games during, or prior to the start of, a Match without a Tournament official’s prior permission.
  4. Players and Team representatives may not stand on chairs, tables, or other All Systems Go equipment and will follow all rules of the venue as designated by All Systems Go.
  5. Players and Team representatives may not verbally abuse a Tournament official. Verbal abuse of a Tournament official includes, but is not limited to, the use of vulgar language directed at a Tournament official, the use of insulting words or gestures directed at a Tournament official, and excessive argument with a Tournament official that results in the delay of a match.
  6. Players and Team representatives may not incite spectators into taunting a Player, coach, or spectator.
  7. Players and Team representatives may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.
  8. Players and Team representatives may not engage in unsportsmanlike physical contact.
  9. Players and Team representatives may not throw anything in the direction of an opponent. Players and coaches may not throw anything into the audience or otherwise intentionally make unwanted contact with any spectator, tournament official, or other individual in attendance at any All Systems Go event, including the tournament.
  10. Players and Team representatives may not engage in any other conduct that, in the discretion of tournament officials, violates the spirit of these rules, affects the ability of tournament officials to conduct a fair and safe competition, and/or is detrimental to All Systems Go and/or its partners.

Additional Rules

  1. Players are expected to put forth their best effort in all Games and Matches.
  2. Players, coaches, Team staff and/or managers, and other Team or Player representatives, shall not participate in or otherwise be involved with, either directly or indirectly, any fantasy sports, betting or gambling that uses tournament stats or results or that is otherwise related to All Systems Go in any way, and shall not associate with bettors or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, any fantasy sports, betting or gambling that uses tournament stats or results or that is otherwise related to All Systems Go in any way. Any betting or gambling by a Player, coach, Team staff and/or manager, or other Team or Player representative against his/her own Team’s/Player’s matches will result in immediate disqualification of the entire Team and, at the discretion of All Systems Go management, a ban from one or more subsequent All Systems Go competitions (up to permanent expulsion from all future All Systems Go events).
  3. Players may not intentionally forfeit a game or conspire to manipulate rankings or brackets.
  4. Players, coaches and Team representatives are expected to treat all members of All Systems Go staff, and sponsors, with respect.
  5. Public statements made about private information, unofficial roster changes, and disparaging remarks made about All Systems Go or its partners are prohibited.
  6. “Tournament officials” refers to the following: all Referees and Administrators, any Tournament Directors and All Systems Go Commissioner.

Legal Matters

  1. Match fixing is defined as an attempt to arrange or influence, in advance, the outcome of a Match, or events within the Match, usually for the purpose of making money, often from betting. Participants (i.e., Players, Teams or coaches or their family, friends, associates or representatives), directly or indirectly, are not allowed to accept from, or offer to, any person or entity (whether they are Participants or otherwise) any bribes/gifts/rewards of any nature in relation to seeking to influence the outcome, result of, conduct of, a Match or the tournament. Participants are under a strict obligation to immediately report to a Tournament official any approach, or any offer of a bribe/gift/ reward made to them, or any other Participant, related to seeking to influence the outcome, result, or conduct of a Match or the tournament.
  2. Any form of cheating and/or ghosting is strictly forbidden and may lead to immediate disqualification and previous Matches may also be reviewed. Tournament officials may opt to deduct further points and/or disqualify the Team from the tournament or other All Systems Go owned, produced or managed tournaments or leagues entirely. The Team may also lose any seeding for future tournaments or other All Systems Go owned, produced or managed tournaments or leagues.
  3. Participants shall act in a professional manner at all times during Match play or otherwise while onsite at the tournament venue, and shall refrain from acting in a vulgar, abusive, or offensive manner or engaging in any illegal activity.
  4. Spirit of the Rules. Finality of all decisions regarding the interpretation of these rules, Player and Team eligibility, scheduling and staging for the tournament and related events, and penalties for misconduct, lie solely with All Systems Go management, the decisions of which are final All Systems Go decisions relating to these rules and/or the tournament cannot be appealed and shall not give rise to any claim for monetary damages or other legal or equitable remedy. These rules may be amended, modified or supplemented by All Systems Go, from time to time, in order to, among other things, ensure fair play and the integrity of All Systems Go.

Details

Date:
October 24
Time:
4:30 pm - 8:00 pm